torsdag 25 november 2010

Gran Turismo 5 (GT5) Review

With perfect physics, 100 tracks, over 1,000 cars, a full Blu-ray of content and more modes and challenges than Takeshi’s castle GT5 is not only the best Gran Turismo game to date, or even the best racing game to date -- but could quite possibly be the one of the best games to date.
 Being a flagship title GT5 supports all of the latest technology Sony has to offer. This includes both 3D and PlayStation Move, as well as supporting all of the expected steering wheel peripherals.
As a PlayStation user Gran Turismo 5 is a title than can really show off your home AV setup with the entire game presented in 1080p at 60 frames per second only dipping slightly when a lot of action is going on (we never noticed this, but it’s what the notes say). 3D support is also executed extremely well with the perspective of the cars on the track distinctive and providing players with a certain advantage due to being able to gauge distance accurately, not overstated but certainly beautiful.

From the deep red skies of rally tracks merging to night to the long drawn shadows of tarmac city ventures everything from reflections to shadows and lighting to heat waves from exhausts are presented in what can only be described as awe-inspiring detail - it’s perfect. The new inclusion of the weather engine heightens the realism immeasurably, with rain effects perfectly replicated even down to car window wipers smearing your view. The wind physics also interact well with precipitation both rain in normal races changing direction and velocity to the snow in rally events changing from gentle showers to intense winter storms.

A new addition to the Gran Turismo series B class racing is a management mode where you act as a drivers advisor and aid rather than actually racing.
The aim is to help your driver become the best by progressively pushing up the leaderboard from race to race, leading to you controlling up to 6 different drivers.