The release of a minor title, an indie game developed on a shoestring budget, with no real expectations. If you believe that, we should totally play a wager match together. After months of hype, and following one of the most drama-filled situations in recent gaming history with Infinity Ward, Call of Duty: Black Ops has been released. Thanks to the appeal of the subject, the pedigree of the name, and the monstrous success of the last game in the series, Modern Warfare 2, Black Ops was destined to be a massive hit from the moment it was announced. But would it be any good?
Activision could have sold Black Ops on name recognition alone. It could have released a terrible game and still made money on the pre-orders, but it would have damaged the most successful third-party property in video game history. After the falling out between Activision and Infinity Ward, the level of scrutiny on the franchise has been at an all time high. But the behind-the-scenes drama isn’t important right now. If you are curious about the telenovela surrounding the Infinity Ward and Activision split, you can read more about it here. Or just wait for the multiple lawsuits to begin. But for now, it is Treyarch’s big day. So with the video game world watching, did Treyarch manage to succeed with the shadow of its predecessor looming so large?
Yep, they sure did.
Call of Duty: Black Ops does a few things very well — mainly by not doing anything at all. Rather than reinvent the wheel, Treyarch looked at what worked and what didn’t with Modern Warfare 2 and its last title, Call of Duty: World at War, then made changes — some subtle, some innovative — but for the most part the game looks and plays like the previous games in the series. In a good way. The multiplayer is as strong as ever and some of the new features have added a layer of depth that will keep fans playing for a long time, while the campaign delivers one of the most intense stories you will ever see in a video game. So basically, Black Ops lives up to the hype